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Examples

  • But I'm still quite clear on how virtual worlds * should* work: it's more or less what I described as the Braid a number of years ago.

    WordPress.com News 2008

  • Just to throw a few titles out there, I would say that the conflicts in Braid and Silent Hill 2 are Man vs Self.

    Conflict, Resolution SVGL 2009

  • And there are also plenty of people that think Braid is exactly authored the way Jonathan Blow wanted it to be.

    Jan 09 Round Table: The New Testament for Windows, Mac OS and Linux Ben Abraham 2009

  • And there are also plenty of people that think Braid is exactly authored the way Jonathan Blow wanted it to be.

    Archive 2009-01-01 Ben Abraham 2009

  • How I wasted my Saturday: Braid is out for the PC as of Friday, and is exactly as awesome as everyone says.

    How I Wasted My Saturday « Gerry Canavan 2009

  • It leads people to enthuse that Braid is super deep just because everyone else has said so, without discovering that fact for themselves -- or worse, it leads them to shut up if they disagree.

    Archive 2008-10-01 SVGL 2008

  • Most people feel that they're just all gem drop clones geared towards the "casual gamer" (which a lot are) and that Braid is the exception.

    Compulsion Loop SVGL 2008

  • Specifically, Braid is a logic-puzzle game, where the player's goal is to figure out which sequence of actions get him the desired goal.

    Archive 2008-08-01 SVGL 2008

  • It leads people to enthuse that Braid is super deep just because everyone else has said so, without discovering that fact for themselves -- or worse, it leads them to shut up if they disagree.

    Lonely Hearts SVGL 2008

  • I'm not going to get nitpicky about the same little things that every game has problems with, I'm just interested in Braid's high-level design decisions.

    Archive 2008-08-01 SVGL 2008

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