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Examples

  • In 1961, a group of students at MIT, including Steve Russell, programmed a game titled Spacewar! on the DEC PDP-1, a new computer at the time.

    Recently Uploaded Slideshows fooman2009 2009

  • While many might immediately cry foul at the exclusion Spacewar! from this main listing, one has to give credit to Asteroids for making the experience available to the average Joe.

    Retro Sci-Fi Games: Asteroids » Fanboy.com 2008

  • Spacewar! predates the good Doctor by about a year, and there were also some earlier games.

    Doctor Who Adventures: City of the Daleks Adam Whitehead 2010

  • It's an absorbing thematic account of how today's videogames evolved from the primitive evocations of 1962's Spacewar, the very first computer game, in which two ships fired photon torpedoes at each other against a curtain of stars.

    A Twitch In Time 2008

  • Spacewar is built, the first computer game, and all of a sudden, interactivity and involvement and passion is worked out.

    Peter Hirshberg on TV and the web Peter Hirshberg 2007

  • He recounts the history of those first games like “Spacewar” and then other such groundbreaking games as “Zork”, and the role that computer geeks at MIT and all around the Boston computer community had and continue to have.

    The Hub Of The Videogame Universe 2007

  • Spacewar is built, the first computer game, and all of a sudden, interactivity and involvement and passion is worked out.

    Peter Hirshberg on TV and the web Peter Hirshberg 2007

  • Spacewar is built, the first computer game, and all of a sudden, interactivity and involvement and passion is worked out.

    Peter Hirshberg on TV and the web Peter Hirshberg 2007

  • That legendary RS article, "Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums", is an example of how Brand, the impresario of the counterculture, was instrumental in transforming attitudes towards technology and shaping our digital culture.

    The Chicago Blog: Review: Turner, From Counterculture to Cyberculture 2006

  • That legendary RS article, "Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums", is an example of how Brand, the impresario of the counterculture, was instrumental in transforming attitudes towards technology and shaping our digital culture.

    The Chicago Blog: December 2006 Archives 2006

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