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Examples

  • However, in 2005, the Discovery Channel ran a show testing this device on a show called “Superweapons of the Ancients” and concluded that the invention can work and probably did destroy many Roman ships.

    Five Cool Inventions by Archimedes | myFiveBest 2010

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

  • Superweapons is by far the most interesting mode as it adds a number of powerful items to the players 'arsenal - such as super missiles which register four hits in one turn or torpedoes which allow players to shoot a torpedo that will keep travelling down a row until it registers a hit, allowing players to uncover up to ten positions in one turn.

    Latest from PALGN 2009

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