adventure-game love

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Examples

  • I've always felt that the adventure-game genre was sort of mine.

    Sierra's Queen Is Still On Top Of Her Game 2008

  • You've been involved in so many adventure-game "" firsts '' -- first to use pictures, first to use a graphical interface, first to have a movie tie-in, with Dark Crystal.

    Sierra's Queen Is Still On Top Of Her Game 2008

  • Sins of the Fathers is the first part of Gabriel's adventures, considered by many as the best Sierra adventure-game series.

    GamePro.com 2010

  • John Romero "taking over the magazine" basically means he has box-outs here and there commenting about NBA Jam, the Famicom Disk System, adventure-game guru Dave Grossman, and whatever else the mag talks about in its pages.

    GameSetWatch Kevin Gifford 2010

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

  • This is the standard adventure-game format, and it still works quite well, largely because of the clever dialogue and engaging storyline which constantly drives you to keep playing for the game's twelve-hour length.

    Latest from PALGN 2009

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