Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • noun computing A video output device that drives a display from a memory buffer containing a complete frame of graphical data.

Etymologies

from Wiktionary, Creative Commons Attribution/Share-Alike License

frame +‎ buffer

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Examples

  • We are using the hacked vesafb driver to inherit the bootloader's framebuffer, keyboard and a USB network card work.

    The elilo Bootloader, Linux Kernel + Several Drivers Ben Barren 2006

  • We are using the hacked vesafb driver to inherit the bootloader's framebuffer, keyboard and a USB network card work.

    Archive 2006-02-01 Ben Barren 2006

  • This is why the hack required custom firmware, presumably the hacked firmware sucks the thumbnail out of RAM or the framebuffer and saves it to flash.

    GeekLikeMe.net 2008

  • It is being cached and manipulated in volatile framebuffer or main RAM, which disappears the moment the device is powered off and is not comparable to the way deleted data can be recovered from persistent storage.

    GeekLikeMe.net 2008

  • "This is why the hack required custom firmware, presumably the hacked firmware sucks the thumbnail out of RAM or the framebuffer and saves it to flash."

    GeekLikeMe.net 2008

  • The framebuffer. png had to be set as wallpaper, then the overflow. tif file had to be placed in the PHOTO directory on the Memory Stick.

    PSP and homebrew code 2005

  • Spent half my morning trying to help one of the random emeritus professors fix his linux setup (hint: loadlin and framebuffer drivers may not mix well).

    December 3rd, 2003 2003

  • The framebuffer.png had to be set as wallpaper, then the overflow.tif file had to be placed in the PHOTO directory on the Memory Stick.

    PSP and homebrew code 2005

  • Four times as many texture fetches and pixel shader computations, not to mention four times the amount of framebuffer and depth buffer memory, leaves your GPU performing at roughly quarter speed.

    Site Home Shawn Hargreaves - MSFT 2011

  • Multisampling increases the cost of some stages along this pipeline (notably rasterization, depth/stencil testing, and framebuffer writes), but it does not affect the areas that are most often performance bottlenecks (vertex fetch, vertex shading, texture fetch, and pixel shading).

    Site Home Shawn Hargreaves - MSFT 2011

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