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Examples

  • Subject: Programming Tags: game design, prototyping, pyglet, python 1 Comment »

    Python Prototyping : KillerCodingNinjaBunny 2009

  • PyWeek - Vectors, matrices and other euclidian fun It occurs to me that there's probably still people who aren't aware of the very cool, quite extensive library of euclidian fun called euclid written by Alex Holkner (of pyglet fame).

    PyWeek Diary Entries 2010

  • Going to use pyglet for the first time .. looks like it's pretty good .. i hope i don't run into any un-expected bugs: D

    PyWeek Diary Entries 2010

  • Going to use pyglet for the first time .. looks like it's pretty good .. i hope i don't run into any un-expected bugs: D

    PyWeek Diary Entries 2010

  • PyWeek - straightliner, 4 days, 22 hours, 24 minutes Well thanks to the suggestions on the pyglet mailing list and in the comments here, I think I got the effects I want with OpenGL, as well as some extra effects that are suggesting themselves as I play around with the functions.

    PyWeek Diary Entries 2010

  • I had very little time, and spent way too much of it experimenting with graphic styles and in useless animation that are so shitty I trowed them away, and installing pyglet and rabbyt (I must learn to look at the readme BEFORE wasting time!).

    PyWeek Diary Entries 2010

  • One of the reasons I started using pyglet was to get into learning OpenGL, so I'm trying to break the 2D plane I've been in up to now,

    PyWeek Diary Entries 2010

  • A framework for building 2D games, demos, and other graphical/interactive applications cocos2d is built over pyglet and it will provide some classes and conventions to help you structure a "scene based application".

    Softpedia - Windows - All Softpedia Mac OS 2010

  • I had very little time, and spent way too much of it experimenting with graphic styles and in useless animation that are so shitty I trowed them away, and installing pyglet and rabbyt (I must learn to look at the readme BEFORE wasting time!).

    PyWeek Diary Entries 2010

  • Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.

    Softpedia - Windows - All Softpedia Mac OS 2010

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