Definitions
from Wiktionary, Creative Commons Attribution/Share-Alike License.
- noun Plural form of
side-scroller .
Etymologies
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Examples
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If you played one, you ended up playing them all: "League of Evil," with its blocky, Crayola-colored characters and double-jumping action, looks like a dead ringer for tried-and-true classics like "River City Ransom," "Ninja Gaiden" and a whole slew of addictive 8-bit side-scrollers.
The New Retro 2011
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A lot of the games that come out of there have a more retro feel to them 2D side-scrollers and the like.
David Steffen's quest for publication and world domination: Website Recommendation: Abandonia David Steffen 2009
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Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space–some technical in nature, some design-based.
Archive 2009-09-01 Josh Bycer 2009
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Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space–some technical in nature, some design-based.
Poignant pixels and the 5th dimension of storytelling Josh Bycer 2009
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The games have tended to be numbingly boring side-scrollers in which the action serves merely as a clumsy deus ex machina to entice kids to reading dollops of in-game scripture.
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But having now played two full levels, I have to say that Scott Pilgrim vs. the World is shaping up as one of the more enjoyable side-scrollers in recent memory.
IGN PS3 2010
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Actually, 2D isn't quite right -- the interface utilizes a lot of layers within a single page, so when you're swiping through menus you get a kind of parallax scrolling effect reminiscent of 16 bit side-scrollers (think Castlevania for the SNES).
Engadget Mobile 2010
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Actually, 2D isn't quite right -- the interface utilizes a lot of layers within a single page, so when you're swiping through menus you get a kind of parallax scrolling effect reminiscent of 16 bit side-scrollers (think Castlevania for the SNES).
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There's a messy XP system that can be easily exploited, cheap workarounds to defeat many of the bosses, and near-flat hit boxes for enemies that cause as much mild annoyance in Scott Pilgrim as they did in classic 2D side-scrollers like Double Dragon or Streets of Rage.
TotalVideoGames.com 2010
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The game looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past.
Console-Spot admin 2010
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