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Examples
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I believe that this type of world changing events have been attempted before, in Asheron's Call if I remember right, but it's never really caught on.
Will The Sci Fi Channel's TV Show/MMO Program Be Successful? 2008
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I'm a bit of a tail-end of the first generation, myself, starting out on MUDs (I miss you, ROM2.4), and very reluctantly moving into the world of 3d MMOs – beta tested Meridian 59, played Asheron's Call for a couple weeks, and years later started on WoW and EvE (which were the first 2nd generation games I actually enjoyed).
History Version 3 2009
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World of Warcraft very much drew upon Everquest, Ultima Online and Asheron's Call, which in turn drew upon Meridian 59 and the original Neverwinter Nights, which in turn drew upon text-based MUDs, some of which were built on the Diku model.
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E.g., in the first Asheron's Call, you could pretty much try and get away with anything without fear that the developers would punish you for it, whereas Blizzard is known to crack down fairly hard on players discovering unforeseen or emergent aspects of the gameworld in many cases.
January 2008 2008
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E.g., in the first Asheron's Call, you could pretty much try and get away with anything without fear that the developers would punish you for it, whereas Blizzard is known to crack down fairly hard on players discovering unforeseen or emergent aspects of the gameworld in many cases.
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Sony's fantasy-themed EverQuest, Electronic Arts 'Ultima Online and Microsoft's Asheron's Call each boasts hundreds of thousands of paying customers who cast themselves as elves or princes, fighting battles and even earning money in their graphical online worlds.
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About the last virtual-world NPC antagonist I remember that seemed to have a kind of tangible emotional connection to player's experience of the world itself were the olthoi and the demon Bael'Zharon of Asheron's Call.
January 2008 2008
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Mysterious creatures and hidden treasure await in Asheron's Call ($45 plus $10 per month; microsoft. com), an online-only game for Windows 95 or 98 that lets players 13 and up embark on intricate adventures.
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About the last virtual-world NPC antagonist I remember that seemed to have a kind of tangible emotional connection to player's experience of the world itself were the olthoi and the demon Bael'Zharon of Asheron's Call.
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And that has the potential to appeal not only to fans of the offline version of The Sims, but also to people who have no interest in the Dungeons & Dragons-inspired online games like EverQuest and Asheron's Call, which currently dominate the category.
Sims Family Values 2007
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