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Examples
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Kieron Gillen does comic books, Ian Bogost is the holy grail combination of programming, philosophy, and literature.
Come Out And Play SVGL 2009
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And game theorist Ian Bogost has suggested that social games are more destructive of personal time than other kinds of gaming, saying that they "abuse us while we are away from them, through obligation, worry, and dread over missed opportunities".
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I think Ian Bogost was right to say that for gamers art = legitimacy because the answer to the question "What is art?" is "What ever the artist says is art".
The Path For Art Games SVGL 2009
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It seems the world -- whether we're talking games or cinema or music or literature -- has moved beyond a stage where new works are capable of rising to the level of what Bogost called a "masterwork."
Let The Kane Thing Go SVGL 2009
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"The world doesn't work that way anymore," says Bogost.
Archive 2009-04-01 SVGL 2009
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Montfort and Bogost show that the Atari VCS — often considered merely a retro fetish object — is an essential part of the history of video games.
Racing the Beam: The Atari Video Computer System - The Retroist 2010
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This week is turning into ‘the week of the podcast’ as I listened to newly discovered podcast gem ‘The Hatchet Job’ and their intelligent discussion with academic Ian Bogost.
Archive 2009-03-01 Ben Abraham 2009
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Other stuff that happened yesterday: I pounced Raph Koster, got lipstick on Ian Bogost, met the very cool dudes from Capybara who make one of my favorite iPhone games Critter Crunch, saw fellow journo-friends Stephen Totilo and Evan Narcisse plus pals and former coworkers Brian Crecente and Mike McWhertor, I enthused semi-drunkenly to Metanet's Raigan and Mare, and lots of other fun.
GDC 2009, Day Two SVGL 2009
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This week is turning into ‘the week of the podcast’ as I listened to newly discovered podcast gem ‘The Hatchet Job’ and their intelligent discussion with academic Ian Bogost.
The Week in Videogame Blogging #2 Ben Abraham 2009
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The whole "Citizen Kane of video games" thing spiraled out of control a little bit, I think, so I wrote an editorial over at Gamasutra (with thoughts from Ian Bogost!).
Archive 2009-04-01 SVGL 2009
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