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Examples
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I havent played it myself but I quote from a fan: ‘Anyone who claims to be able to comprehend 10000 identical dungeons across the Iliac Bay (area its based in) without playing Daggerfall is lying.’
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Daggerfall is the largest Elder Scrolls game to date, featuring a game world estimated as being about 160,000 square miles — roughly twice the size of Great Britain — with over 15,000 towns, cities, villages, and dungeons for the player’s character to explore.
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It was a return-to-classics kind of day on Offworld, with Bethesda releasing their early first-person/open-world RPG Elder Scrolls II: Daggerfall as a free download, and with the revivification of both Team17's classic Amiga shooter Alien Breed as a fully 3D affair, and the former FASA designers at Smith & Tinker giving MechWarrior a fantastic looking full reboot for PC and Xbox 360.
Boing Boing 2009
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I have had this fascination with heavily armored classes with large weapons and life-stealing magic ever since I first played Daggerfall 13 years ago, so it was a rather logical choice for me.
The DK is OP nathreee 2008
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No such option in Morrowind, but the game geography is much smaller than Daggerfall.
Game Review: Morrowind Tia Nevitt 2008
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It's biggest flaw is its conversation system, which is essentially a souped-up version of the badly-flawed conversation in Daggerfall, which is Morrowind's predecessor.
Archive 2008-06-01 Tia Nevitt 2008
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Other, older games like Bethesda's Daggerfall took a similar approach of dumping the player in the middle of a sprawling world with little direction.
The immersion model of meaning Steve gaynor 2008
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No such option in Morrowind, but the game geography is much smaller than Daggerfall.
Archive 2008-06-01 Tia Nevitt 2008
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It's biggest flaw is its conversation system, which is essentially a souped-up version of the badly-flawed conversation in Daggerfall, which is Morrowind's predecessor.
Game Review: Morrowind Tia Nevitt 2008
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In Daggerfall, you were able to "fast travel" to any destination by simply entering the destination at a prompt.
Archive 2008-06-01 Tia Nevitt 2008
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