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Examples

  • And, for the final few that haven't seen it, we also saw the first concept art of the Magic Kingdom's steampunk dystopia in Disney's upcoming Wii project Epic Mickey, and our 'one shots': an ode to Fallout's Nuka-Cola Quantum, the domestic bliss of Mr. and Mrs. Pac.

    Boing Boing 2009

  • The demented Deliverance-style hillbillies armed with insanely lethal weaponry at high levels the enemies on this map pose quite a challenge also make a fine addition to Fallout's arsenal of crazy influences.

    Fallout 3: DLC Expansions 4-5 Adam Whitehead 2009

  • I think 'Fallout 3' is genius, but the thing that stops it from being a true post-apocalyptic experience is that there's just so damn much of everything. super_aj yeah, I've read the book, the general look of the environment looks very 'fallout 3' but the story is actually much darker than Fallout's.

    See Twelve Minutes of Clips From The Road | /Film 2009

  • After Fallout's banning it would seem the OFLC didn't care about violence while they focused on 'drugs', with obvious violent games like Ninja Gaiden 2 getting through without a problem.

    E3 - What Looks Good Greg Tannahill 2008

  • And I, Evil Chris, will be part of the "Are video game comics the next big thing" panel along with Fallout's Chris Avallone and more Thursday afternoon from 1-2 pm in Room 5AB.

    RPGWatch Newsfeed 2010

  • Sounding every bit the post-apocalyptic clich, Rage has elements of Borderlands 'arid open-world deserts and Fallout's vault-dwelling, post-nuclear narrative, but the truth is, it has the potential to be so much more.

    Jolt 2010

  • History: Fallout's moderate success resulted in Interplay rechristening their (at the time) small and nameless role playing game division into Black Isle Studios.

    GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010

  • Like most of Fallout's environments, the inside was severely dim (electricity is hard to come by in post-nuclear America, though there's apparently enough left to run the slot machines).

    No Mutants Allowed 2010

  • Explaining that "technology evolves, threats evolve and yet war is constant" -- a little less snappy than Fallout's

    *Shacknews* Games 2010

  • Explaining that "technology evolves, threats evolve and yet war is constant" -- a little less snappy than Fallout's

    *Shacknews* Games 2010

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