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Examples
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With the advent of popular Mass Multi-Player Online (MMO) games like World of Warcraft and the Star Wars MMO, Penny Arcade embarked on a new chapter of online comics with lascivious praise on some games like the former mentioned above, and scornful berating and insult on games like the latter.
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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Working on the Preservation of Virtual Worlds and Multi-Player Games »
New York, New York: A Library That Most Can Only Dream Of « ResourceShelf 2010
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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On November 8, 2010, we learned that people paying a premium for Massively Multi-Player On-line Games MMOGs is a growing trend, revealing that the "no one will pay" believers have made an assumption based on what people say, but not what they will do.
Katherine Warman Kern: The Game Has Changed Katherine Warman Kern 2010
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She is interested in researching legal issues surrounding virtual worlds, Massively Multi-Player Online Role Playing Games
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She is interested in researching legal issues surrounding virtual worlds, Massively Multi-Player Online Role Playing Games
March 2007 2007
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