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Examples

  • Due out by the winter holidays, Tony Hawk: Ride is being developed by Chicago-based Robomodo for the Xbox 360 and PlayStation 3, while Oregon's Buzz Monkey is creating a Nintendo Wii version.

    Take this, Tony Hawk. New game peripheral on ‘board’ | Sync Blog 2009

  • "One of the biggest reasons games have gotten shorter is people tend to be a little more mature about how they design them and make a game the right size, instead of trying to fill a giant vessel," said Josh Tsui, alum of Midway and EA Chicago and president of Robomodo Games.

    Ars Technica Timothy J. Seppala 2011

  • Ride dev Robomodo sucked into parallel dimension, increases staff

    Joystiq Alexander Sliwinski 2010

  • Tony Hawk: Ride wasn't the success Robomodo and Activision (and Tony Hawk) hoped it would be, but that doesn't mean they're done with it.

    QJ.NET Karl B. 2010

  • Ride dev Robomodo sucked into parallel dimension, increases staff

    Joystiq Alexander Sliwinski 2010

  • Tragic news today as we report that, due to the detonation of a hydrogen bomb on a weird island in 1977, developer Robomodo has shifted sideways into a reality running parallel to our own.

    Joystiq [Nintendo] Justin McElroy 2010

  • Lead Designer at Robomodo, about its reinvention of the Tony Hawk series ...

    TotalVideoGames.com 2010

  • A spokesperson from developer Robomodo confirmed this week that development for the

    QJ.NET Karl B. 2010

  • The process to develop a sequel for Tony Hawk: RiDE has already begun at Robomodo, reveals the tubular skater himself ...

    TotalVideoGames.com 2010

  • Forget the "Crackberry": Stanford students are addicted to their iPhones Forget the "Crackberry": Stanford students are addicted to their iPhones Ride dev Robomodo sucked into parallel dimension, increases staff

    The Unofficial Apple Weblog (TUAW) Mike Schramm 2010

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