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Examples

  • Mr. Seropian was a co-founder of Bungie, a game company that was acquired in 2000 by Microsoft Corp., where Seropian oversaw the development, production and delivery of Halo, the flagship title for the 2001 launch of Microsoft's Xbox game system.

    Disney Buys Videogame Company 2009

  • And so, for Wideload's Hail To The Chimp -- a party game comprised of a collection of mini-games -- Seropian looked at five different engines, but turned to the Unreal Engine 3 for several reasons.

    Gamasutra Feature Articles 2009

  • Seropian is the name behind one of the highest grossing video game series in history, and he's just sold his latest company, Wideload, to Disney.

    Web Section Chauncey Hollingsworth 2009

  • "I've always thought about making games for chumps like myself," says Seropian, "but that meeting was right around when I started having kids, and I started thinking about, gee, what does it mean for me now, getting older, having kids, having a family, and yet still playing games?"

    Web Section Chauncey Hollingsworth 2009

  • Seropian moved to Seattle, but by 2003 he had returned to Chicago to raise a family.

    Web Section Chauncey Hollingsworth 2009

  • "Even that took us four months to build," notes Seropian.

    Gamasutra Feature Articles 2009

  • Alex Seropian considers himself "engine agnostic," having had all three experiences -- first, creating the Halo Engine at Bungie, then -- at Wideload -- using the Unreal Engine for a very un - "Unreal" - like

    Gamasutra Feature Articles 2009

  • "First, we license engines in general because we are a small, 25-person company and we want to stay that way," explains Seropian.

    Gamasutra Feature Articles 2009

  • Halo back in 1991 was a no-brainer, recalls Seropian.

    Gamasutra Feature Articles 2009

  • The sale, whose terms were undisclosed, comes nine years after Seropian sold his Bungie Software, which developed one of the most popular games ever -- Halo -- to Microsoft.

    unknown title 2009

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