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Examples

  • An adventure in the point-and-click tradition through Suda's demented lens, with new touchscreen additions for the DS release.

    games I'm looking forward to Steve gaynor 2009

  • As noted above, I'm a fan of Suda's work that's been translated into English including the overlooked Samurai Champloo tie-in game, which bore all the Suda hallmarks and was surprisingly good.

    games I'm looking forward to Steve gaynor 2009

  • An adventure in the point-and-click tradition through Suda's demented lens, with new touchscreen additions for the DS release.

    Archive 2009-06-01 Steve gaynor 2009

  • As noted above, I'm a fan of Suda's work that's been translated into English including the overlooked Samurai Champloo tie-in game, which bore all the Suda hallmarks and was surprisingly good.

    Archive 2009-06-01 Steve gaynor 2009

  • The Suda's more than thirty thousand entries of names, terms, and phrases are arranged in simple alphabetical order, so that grammatical points and philosophical concepts intermingle with biographies of ancient authors and quotations from ancient texts.

    languagehat.com: SUDA/SUIDAS. 2004

  • Suda's children live in the nearest big city, Sendai, parts of which were also heavily damaged.

    The Seattle Times 2011

  • Thus, Suda's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten.

    PopMatters G. Christopher Williams 2010

  • "(PopMatters 10 July 2009), questioning the relative value of pixels in representing violence and death is one of Suda's dominant interests:" Indeed, the very real non-existence of enemies in games [like Killer 7] is what makes games pleasurable to play.

    PopMatters G. Christopher Williams 2010

  • The title represents the first game in a partnership between Suda's Grasshopper Manufacture and Hungarian studio Digital Reality.

    G4 TV - TheFeed 2010

  • This is not to distance him from the kind of persona creation of an Alfred Hitchcock, but merely to observe that it is necessary for the details of Suda's unique identity and concerns in his games to map to the specific eccentricities of this artist.

    PopMatters G. Christopher Williams 2010

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