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Help support Wordnik (and make this page ad-free) by adopting the word bump-mapping.
Examples
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That's in contrast to GoW which is really just Wolfenstein with HDR and bump-mapping.
Why I'm so fracking excited about Far Cry 2 Ben Abraham 2008
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The game utilises advanced AI for behavioural patterns in advanced violent textual adversaries, superlative 8-bit advanced 3D bump-mapping, a full range of 8 yes 8!
Archive 2009-04-01 Mark Newton 2009
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In the ensuing decade, we would see an evolution in computer gaming: from SCUMM games to the 3D graphics of Wolfenstein 3D and Doom; to the beginnings of bump-mapping as seen in Citizen Kabuto; to scripted events as seen in Half-Life; and now, the world of the physics engine as we've witnessed since 2005, when the nVidia PhysX PPU was released.
SeekingAlpha.com: Home Page Asif Suria 2010
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Going from Doom to 3D with Quake, bump-mapping in Doom 3, and mega-texturing with Rage,
GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010
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In the ensuing decade, we would see an evolution in computer gaming: from SCUMM games to the 3D graphics of Wolfenstein 3D and Doom; to the beginnings of bump-mapping as seen in Citizen Kabuto; to scripted events as seen in Half-Life; and now, the world of the physics engine as we've witnessed since 2005, when the nVidia PhysX PPU was released.
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In the ensuing decade, we would see an evolution in computer gaming: from SCUMM games to the 3D graphics of Wolfenstein 3D and Doom; to the beginnings of bump-mapping as seen in Citizen Kabuto; to scripted events as seen in Half-Life; and now, the world of the physics engine as we've witnessed since 2005, when the nVidia PhysX PPU was released.
Software Sector and Stocks Analysis from Seeking Alpha Asif Suria 2010
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In the ensuing decade, we would see an evolution in computer gaming: from SCUMM games to the 3D graphics of Wolfenstein 3D and Doom; to the beginnings of bump-mapping as seen in Citizen Kabuto; to scripted events as seen in Half-Life; and now, the world of the physics engine as we've witnessed since 2005, when the nVidia PhysX PPU was released.
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Certainly, there is great truth in the notion that all the anti-aliasing and bump-mapping (and other hyphenated terms) in the world cannot in themselves generate fun without solid fundamentals.
Latest from PALGN 2009
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Certainly, there is great truth in the notion that all the anti-aliasing and bump-mapping (and other hyphenated terms) in the world cannot in themselves generate fun without solid fundamentals.
Latest from PALGN 2009
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It's not amazingly detailed with particle effects and bump-mapping and all that jazz, but it is a very clean and nice looking game.
Vooks RSS Feed 2009
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