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Examples

  • I worried about Nintendo's potential to damage the medium by over-doing boundary-busting, and I polled you on how ready you were to ditch button-mashing for gesture-based gaming.

    Archive 2009-06-01 SVGL 2009

  • As much attention as was paid to Sony and Microsoft's gesture-based motion control reveals at E3, those of you who are super-duper gung-ho about them are in a surprisingly distinct minority.

    Archive 2009-06-01 SVGL 2009

  • I've been concentrating on Microsoft and Sony, mostly, and their big reveals, among them the gesture-based control schemes they each unveiled.

    Party Crashin' SVGL 2009

  • I've been really interested in imagination and abstraction lately, if you hadn't noticed -- my last Kotaku feature, between whose lines you probably picked up an aversion to gesture-based control schemes on my part, asserted that classic buttons-and-sticks work well because it's more interesting to abstract interaction in game worlds rather than act it out literally.

    Imagination And Abstraction SVGL 2009

  • Will Microsoft introduce gesture-based motion control?

    Archive 2009-05-01 SVGL 2009

  • I worried about Nintendo's potential to damage the medium by over-doing boundary-busting, and I polled you on how ready you were to ditch button-mashing for gesture-based gaming.

    In Defense Of The Classic Controller SVGL 2009

  • Will Microsoft introduce gesture-based motion control?

    Catch-Catch Up-Up! E3 Is Coming!! SVGL 2009

  • Eden showed how some gesture-based activation command systems can already work, including a technology using sensors that reacts to movements of the Ultrabook itself.

    Intel Details Ultrabooks Marketing Plans Don Clark 2012

  • I've been really interested in imagination and abstraction lately, if you hadn't noticed -- my last Kotaku feature, between whose lines you probably picked up an aversion to gesture-based control schemes on my part, asserted that classic buttons-and-sticks work well because it's more interesting to abstract interaction in game worlds rather than act it out literally.

    Archive 2009-07-01 SVGL 2009

  • As much attention as was paid to Sony and Microsoft's gesture-based motion control reveals at E3, those of you who are super-duper gung-ho about them are in a surprisingly distinct minority.

    Accessibility, Accessibility, Accessibility SVGL 2009

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