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  • What action you get ingame is extremely dependant on your ability to not get lost doing something that’s not for you though sholto

    EXTRALIFE – By Scott Johnson - The EVE people know how to make a nice trailer.

  • Managers seem to do their best work apart from "ingame" management.

    Redleg Nation

  • The only time they mean anything is when they provide some kind of ingame reward for it. Links

  • Anyway, turned out, ingame, there's a real-world counterpart to the webseries '"Knights of Good," and though I am generally more fond of playing the Horde side of WoW, I got caught up in the moment and created a Draenei paladin, named Kalií (pronounced kay-LEE).

    "The talk of your life, Standing so near..."

  • I do think that ingame conflicts will have more outgame consequences, and that's going to be tough at first.

    still querying

  • But in the end, I think people might learn to act less like total asswipes ingame and on the forums, and more like actual people, adhere to etiquette rules and show some respect to others, that sort of thing.

    still querying

  • Just let me prat around for an hour seeing if I can use the ingame physics to push obstacles together to reach a high ledge.

    Not Now, Honey, I'm Exploring

  • What originally made me buy a Wii was the idea of actually wielding an ingame sword or that kind of games.

    Party Crashin'

  • I'm sure there's something applicable to in-game soundtracks that we can learn from this - like 'make your ingame soundtracks as memorable as successful albums' or something.

    Gaming Soundtracks (and not the kind you’re thinking!)

  • That people can approach me for trouncing them ingame with my awesome skillz.

    My opinion on the whole Blizzard Real ID issue


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