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Examples

  • krystian, if i wanted to argue with you (which i don't ;) i'd say that you did take more and more time for later work (purple, pink, cyan) simply because one isn't very effective when working that late.

    Night Work 2008

  • so it probably is completely wrong, that krystian reasons from some of his thoughts that you lack something. but it is not a ridiculous reasoning just because of 13 years of working in an industry. just think about other industries where people work since 50 years, smart people, skilled research or management. and they seldomly have the kind of experience that is needed to design a product properly.

    Programming is Easy; Production is Harder; Design is Hardest. 2008

  • hopefully the next time, krystian needs not to criticise your way of doing things, before we get another comment from you :

    Programming is Easy; Production is Harder; Design is Hardest. 2008

  • of course, krystian allways keeps the pov: 2d is more than enough, 3d is not necessary. but in 2d still the problem remains: fully animated characters full body, complex animations are one of the most complex game-content types.

    Characters are important - but necessarily expensive? 2007

  • of course, krystian allways keeps the pov: 2d is more than enough, 3d is not necessary. but in 2d still the problem remains: fully animated characters full body, complex animations are one of the most complex game-content types.

    Archive 2007-07-01 2007

  • as krystian allready mentioned somewhere else than our blog?

    FFXII Diary: License System Usability Issue 2007

  • btw, krystian: can you tell which final fantasy episodes had the player buying new spells and what other methods receiving, leveling up, etc. exist in the ff line of games to get new spells?

    FFXII diary. Strange pacing 2007

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