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Examples

  • The rules are diceless, "narrativist" and very simple.

    February 26th, 2007 curufea 2007

  • Another is the narrativist approach, determining if this would make for a good story or not and deciding on those grounds.

    Hot Girl On Girl Action In Our D&D Campaign? « Geek Related 2009

  • But it does mean that in contemporary historiography, the sign of history has become less the real than the intelligible, an intelligibility achieved through the production of historiographical discourse according to narrativist principles, hence always flirting with the “fictive” that is intrinsic to the operation of narrative.

    The Volokh Conspiracy » Taking the Washington Post to School 2010

  • It is specifically that 4e is gamist with a side of narrativist and leaves immersive/simulationist play outside.

    Why Complain About 4e? Stop the Edition Wars! « Geek Related 2009

  • But it does mean that in contemporary historiography, the sign of history has become less the real than the intelligible, an intelligibility achieved through the production of historiographical discourse according to narrativist principles, hence always flirting with the “fictive” that is intrinsic to the operation of narrative.

    The Volokh Conspiracy » Taking the Washington Post to School 2010

  • It was pitched as a narrativist game up until the second it was released & then it became obvious that it was an uninspired gamist game.

    D&D 4e’s Out… And It’s Awful. Here’s Why « Geek Related 2008

  • As it happens, it's probably possible to have one's cake and eat in this case; some forms of narrativist game design are not immersive -- as tastes regarding this differ -- but others can be or are ( 'Dogs in the Vinyard' is the most notable example, and is reportedly rather intense as a result).

    The Aesthetics of Fat Hal Duncan 2007

  • Unfortunately, the rest of the article only looks at two narrativist philosophers and does not really delve into the idea of a narrative psychology.

    Narrative Psychology William Harryman 2007

  • It was especially relevant to the setting under discussion or in my view, any setting with any kind of coherency - that you DO NOT attempt to use a gamist system to model a setting best served by simulationist or narrativist systems.

    January 30th, 2007 curufea 2007

  • When I GM - I'm mostly narrativist with a bit of sim.

    January 30th, 2007 curufea 2007

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