from Wiktionary, Creative Commons Attribution/Share-Alike License
- v. Simple past tense and past participle of shard.
from the GNU version of the Collaborative International Dictionary of English
- adj. Having elytra, as a beetle.
from The Century Dictionary and Cyclopedia
- Having shards or elytra, as a beetle; coleopterous.
Sorry, no etymologies found.
As we "sharded" some large tables by splitting them we'd also like to be able to exclude tables:
Himz has alreedy chewed fru 3 lectric cord witch iz whi P-K gibbed him da blog, tu warn peeps ob da goggie pranks an a playce where adbice can sharded.
You think it best to lie stillâ€ as if you had a choice with your femur splintered like that, blood welling over sharded bone.
How easily will people be able to rejoin their friends if a region gets sharded?
Corcosman, I do agree that attending lag-free events is enticing, as long as they don't get sharded, ensued with lots of reconnecting.
Lots of players sharing the same experience, if not the same exact sharded space...
None the less, I don't see any reason why, if someone built a single world un-sharded version of WOW, they can't have the 'preset storyline' world at the centre, and surround it by vast expanses of "go nuts and kill/build/conquor/whatever!" world for players who don't enjoy grind to go out and play crazy gnome politics in.
On one hand we have the gaming community's increasing familiarity with sharded online game architecture which presents many currently untapped possibilities for exclusion.
Its a world, not a sharded, guide you by the hand, "here's what you must do", cookie cutter 'game'.
If you want a study of "people interaction" 15 to 25 thousand online in the same "shard" seems a much better barometer and an interesting petri dish than the sharded 'guided' mmo's such as WOW or its ilk.