Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • adjective Of or pertaining to simulation

Etymologies

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Examples

  • Frasca says that indeed ‘Video games imply an enormous paradigm shift for our culture because they represent the first complex simulational media for the masses’ [7].

    Archive 2008-06-01 Ben Abraham 2008

  • The answer is far from as simple as I am proposing, as numerous other legitimate, real factors come into play, however I am of the inclination that it is because many people do not have the requisite experience with simulation, and indeed with engaging seriously with simulational media, that is required to accept and understand the reasoning behind creating something like Super Columbine Massacre RPG.

    A post for Xenia: Simulation and an apologetic explanation of Super Columbine Massacre RPG Ben Abraham 2008

  • "Video games imply an enormous paradigm shift for our culture because they represent the first complex simulational media for the masses".

    Videogames will save the world! Ben Abraham 2008

  • The answer is far from as simple as I am proposing, as numerous other legitimate, real factors come into play, however I am of the inclination that it is because many people do not have the requisite experience with simulation, and indeed with engaging seriously with simulational media, that is required to accept and understand the reasoning behind creating something like Super Columbine Massacre RPG.

    Archive 2008-06-01 Ben Abraham 2008

  • Frasca says that indeed ‘Video games imply an enormous paradigm shift for our culture because they represent the first complex simulational media for the masses’ [7].

    A post for Xenia: Simulation and an apologetic explanation of Super Columbine Massacre RPG Ben Abraham 2008

  • "Video games imply an enormous paradigm shift for our culture because they represent the first complex simulational media for the masses".

    Archive 2008-09-01 Ben Abraham 2008

  • But as our industry rides a wave of visual fidelity ever forward, our reliance on game genres tied to the assimilation of concrete rulesets only deepens the schism between player expectations and simulational veracity.

    On Invisibility Steve gaynor 2008

  • Practically, I'm mostly railing against the perceived need for a compulsory narrative spine in games that pass a certain threshold of simulational fidelity.

    The immersion model of meaning Steve gaynor 2008

  • But as our industry rides a wave of visual fidelity ever forward, our reliance on game genres tied to the assimilation of concrete rulesets only deepens the schism between player expectations and simulational veracity.

    Archive 2008-09-01 Steve gaynor 2008

  • It's a touch of simulational veracity-- of physicality-- that may throw other conceits into sharp relief I still automatically absorb fallen enemies' ammo by stepping on their guns? but nonetheless creates a meaningful impression of being there in the moment.

    Archive 2008-12-01 Steve gaynor 2008

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