from Wiktionary, Creative Commons Attribution/Share-Alike License

  • n. An art movement of the 1980s, somewhat akin to pop art.


from Wiktionary, Creative Commons Attribution/Share-Alike License

simulation +‎ -ism


  • Though 3.0 was far from perfect, it was the highest point in simulationism and also had gotten people to expect that the visioned direction of D&D is to “get better at simulationism” since 1e-2e-3e was a series of enhancements in that regard.

    Is D&D 4e Really Role-playing? « Geek Related

  • And here when I say "rp" I am referring to improvisational theatre, or simulationism.

    "It takes a man to suffer ignorance and smile..."

  • Rules that specifically serve gamist or dramatist ends by their nature involve some metagame consideration and thus are harmful to pure simulationism.

    Is D&D 4e Really Role-playing? « Geek Related

  • I generally sympathize with its aims, which is the promotion of immersive roleplay and simulationism over the dramatist and gamist approaches.

    The Turku School « Geek Related

  • Concerns about verisimilitude or simulationism existed in the 1970s and 80s and I consider both of those concerns to be antithetical to old school gaming.

    Creative Anachronisms

  • In other words, simulationism is great as long as it's fun, and fun is often more easily achieved by stagecraft rather than simulation.


  • I think simulationism is a powerful technique in proportion to the extent that it leverages the player's knowledge and expectations about how things work in reality.

    Game designers understand it

  • And they provided some nods to simulationism - but it didn't really work

    FriendFeed - georgeh

  • The kind of distinction between 'immersion' (loosely defined) and what it's being contrasted with (usually referred to as 'narrativism' [2] in an RPG context -- if you accept this model, there are other aspects referring to principles of game design and intent, these being 'simulationism' and 'gamism', but I don't really want to go there) is the locus of some rather intense disagreement that pretty much mirrors the kind of dispute that you're talking about here, modulo the differences that result from them being different kinds of entertainment.

    The Aesthetics of Fat

  • Greg Stolze’s “How To Play Roleplaying Games” at least promulgates “setting logic” (aka simulationism) and notes that role-playing “can go deeper and have a more profound impact” by confronting characters with challenging issues.

    On Immersion « Geek Related


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