Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • noun An art movement of the 1980s, somewhat akin to pop art.

Etymologies

from Wiktionary, Creative Commons Attribution/Share-Alike License

simulation +‎ -ism

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Examples

  • Though 3.0 was far from perfect, it was the highest point in simulationism and also had gotten people to expect that the visioned direction of D&D is to “get better at simulationism” since 1e-2e-3e was a series of enhancements in that regard.

    Is D&D 4e Really Role-playing? « Geek Related 2008

  • And here when I say "rp" I am referring to improvisational theatre, or simulationism.

    "It takes a man to suffer ignorance and smile..." greygirlbeast 2009

  • I generally sympathize with its aims, which is the promotion of immersive roleplay and simulationism over the dramatist and gamist approaches.

    The Turku School « Geek Related 2008

  • Rules that specifically serve gamist or dramatist ends by their nature involve some metagame consideration and thus are harmful to pure simulationism.

    Is D&D 4e Really Role-playing? « Geek Related 2008

  • Concerns about verisimilitude or simulationism existed in the 1970s and 80s and I consider both of those concerns to be antithetical to old school gaming.

    Creative Anachronisms James Maliszewski 2008

  • I think simulationism is a powerful technique in proportion to the extent that it leverages the player's knowledge and expectations about how things work in reality.

    Archive 2004-10-31 patternjuggler 2004

  • In other words, simulationism is great as long as it's fun, and fun is often more easily achieved by stagecraft rather than simulation.

    Believability 2004

  • I think simulationism is a powerful technique in proportion to the extent that it leverages the player's knowledge and expectations about how things work in reality.

    Game designers understand it patternjuggler 2004

  • And they provided some nods to simulationism - but it didn't really work

    FriendFeed - georgeh 2010

  • The kind of distinction between 'immersion' (loosely defined) and what it's being contrasted with (usually referred to as 'narrativism' [2] in an RPG context -- if you accept this model, there are other aspects referring to principles of game design and intent, these being 'simulationism' and 'gamism', but I don't really want to go there) is the locus of some rather intense disagreement that pretty much mirrors the kind of dispute that you're talking about here, modulo the differences that result from them being different kinds of entertainment.

    The Aesthetics of Fat Hal Duncan 2007

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