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Examples
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The creators are a group called thatgamecompany who have an exceptional knack for taking artistically abstract ideas, ones that would appear daffy and unusable on the surface, and forming them into compelling experiences with a strong video game structure.
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The creators are a group called thatgamecompany who have an exceptional knack for taking artistically abstract ideas, ones that would appear daffy and unusable on the surface, and forming them into compelling experiences with a strong video game structure.
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I have read interviews with thatgamecompany regarding Flower wherein co-creator Kellee Santiago says that the intention of Flower is to create "an emotion."
Flower's Precious Play SVGL 2009
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But I simply cannot comprehend how Flower is not an attempt by one party (thatgamecompany) to make another party (the player) feel a certain way.
Flower's Lawful, Logical Wind SVGL 2009
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A colorful, exploratory game is the work of thatgamecompany, the Santa Monica, Calif., developer that created the ...
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I have read interviews with thatgamecompany regarding Flower wherein co-creator Kellee Santiago says that the intention of Flower is to create "an emotion."
Archive 2009-02-01 SVGL 2009
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That's just brilliant design, and I commend thatgamecompany for it.
Flower's Lawful, Logical Wind SVGL 2009
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I want to see something much like what epic and microsoft game studios have going on (or sony and Q Games/thatgamecompany).
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A colorful, exploratory game is the work of thatgamecompany, the Santa Monica, Calif., developer that created the PSN game flOw.
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I never got that kind of vibe from thatgamecompany, but then again I didn't see nearly as many interviews with them, probably because they weren't out there like Blow was.
I'd Rather Let The Flowers Keep Doing What They Do Best SVGL 2009
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