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Examples

  • Interestingly, there appears to be an alternative on the horizon that is both Open Source and user-driven: Diaspora.

    Diaspora: A User-Controlled Social Network, could it be the alternative to Facebook? « Third Point of Singularity 2010

  • We also opted for almost no tech specs ... the whole effort was kicked of with user-driven stories and wireframes, and the dev effort was driven off that front-end.

    A call for agile museum projects (a lunchtime manifesto) Mia 2009

  • The ultimate user-driven game is a copy of a programming language and a manual.

    The Authorship Conflict SVGL 2009

  • It is about being vibrant, agile and user-driven, rather than being organized and presenter driven.

    2009 August | Zeeshan Hamid 2009

  • The user-driven "stories" in a way feel more significant to players because players "lived" them in a way.

    The Authorship Conflict SVGL 2009

  • Spector wants to take on those challenges, and he doesn't like the idea that user-driven play, from his standpoint, effectively allows game design to bypass them.

    Archive 2009-04-01 SVGL 2009

  • You might remember that around that time, when I was working in that space a lot, I used to blab on about how I liked the idea of user-driven, open-ended social worlds -- because I really lamented the lack of genuine socialization in strictly-game MMOs.

    Archive 2009-03-01 SVGL 2009

  • Best of all, when you use the crowdsourcing method, it's free — free user-driven content, free publicity for your business and free "good will" for your brand.

    Tapping Customers' Egos to Build a Web Presence Mike Michalowicz 2011

  • You might remember that around that time, when I was working in that space a lot, I used to blab on about how I liked the idea of user-driven, open-ended social worlds -- because I really lamented the lack of genuine socialization in strictly-game MMOs.

    GDC 2009, Day Two SVGL 2009

  • Spector wants to take on those challenges, and he doesn't like the idea that user-driven play, from his standpoint, effectively allows game design to bypass them.

    The Authorship Conflict SVGL 2009

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