Definitions
from Wiktionary, Creative Commons Attribution/Share-Alike License.
- adjective Of, pertaining to, or using
vibrotaction
Etymologies
Sorry, no etymologies found.
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Examples
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But "vibrotactile" features were becoming common in PCgaming, and Immersion's lock on the technology earned it increasing license revenue on steering wheels and joysticks from the likes of Logitech, Microsoft and MadCatz.
Archive 2005-02-01 Peter Zura 2005
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But "vibrotactile" features were becoming common in PCgaming, and Immersion's lock on the technology earned it increasing license revenue on steering wheels and joysticks from the likes of Logitech, Microsoft and MadCatz.
The 271 Patent Blog Peter Zura 2005
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VI Tennis implements the gameplay of Wii sports tennis providing audio and vibrotactile cues that indicate when to serve and when to return the ball.
VI Fit – Video Game Project to Help Blind Children Exercise | Impact Lab 2010
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The gameplay of Wii sports bowling is implemented through VI Bowling with a novel motor-learning feature that allows players to find the direction in which to throw their ball using vibrotactile feedback.
VI Fit – Video Game Project to Help Blind Children Exercise | Impact Lab 2010
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We designed an experiment to test the validity of the classical vibrotactile threshold.
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Other types of actuators also have a disadvantage because they can send vibrotactile signals to the body, to which the person can become less sensitive over time.
PhysOrg.com - latest science and technology news stories PhysOrg Team 2010
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Several papers report on the use of advanced technologies, such as a "balance vest" that provides patients with vibrotactile feedback to help them relearn balance function.
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Furthermore, CGS is the only data glove solution offering both kinesthetic force and vibrotactile feedback.
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The results showed that the vibrotactile feedback improved drivers 'performance over that attained by using the rearview mirror alone.
IEEE Spectrum 2010
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Other recently introduced products include the CyberTouch system that adds vibrotactile feedback, the CyberGrasp system that adds kinesthetic force feedback to the fingers, and the CyberForce system that adds whole-arm force feedback, allowing users to experience a complete range of sensations during virtual object manipulation.
unknown title 2009
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