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Examples

  • Ironically, most of the techniques Raph sets out for containing "mudflation" involve autocratic control of the world's economy.

    Boing Boing

  • Many games used to simply wipe the player database every few months because mudflation had gotten so bad.

    Boing Boing

  • It is also certainly true that mudflation is in massive effect at the moment.

    Is Raid Content Accessible to the Mortal Man?

  • So without saying that mudflation is or isn't happening in Wow, this could also be due to the design of WoW.

    Deflation in WoW?

  • Basically, it seems to me that in all of the Diku-iterative experiences, mudflation is not only an intrinsic reality, it's actually better.

    Deflation in WoW?

  • There's some talk in the comments on the latter that is directly relevant to the question of whether or not WoW is suffering mudflation...

    Deflation in WoW?

  • Again, I'm not saying that mudflation isn't happening, I'm just saying that the design of WoW lends itself to this sort of observation, even before the effects of mudflation start to kick in.

    Deflation in WoW?

  • Raph wrote: So this looks to me like classic mudflation:

    Deflation in WoW?

  • Had it been, 'there are far more/better/cheaper armor/weapons available for new players then in previous months', then I think I would agree with the mudflation diagnosis.

    Deflation in WoW?

  • So, is it feasible for the live team to buy items and in-game currency - primarily from player's leaving - as a way to also drain items from the game economy and offset the mudflation by the new content created to be sold.

    Secondary markets: $880 million

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  • A problem in massively multiplayer online games, when a more recently acquired or introduced item makes an existing item lose significant value.

    September 7, 2008