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Examples
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And sure enough, the stated criteria for music (as opposed to "Pop 'Musics' or non-music" — if scare quotes had mass, this site would collapse into a black hole) immediately run into trouble.
Archive 2009-07-01 Matthew Guerrieri 2009
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And sure enough, the stated criteria for music (as opposed to "Pop 'Musics' or non-music" — if scare quotes had mass, this site would collapse into a black hole) immediately run into trouble.
Small wonder Matthew Guerrieri 2009
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Meanwhile, Channel C however seems to be a little bit different as it offers a wide range of contents from entertainment such as Musics, Top 10 to informative contents such as news and not to forget Specials for Blackberry devices.
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Also, just wanted to give a heads-up for a post I'm working on "What Videogames have can learn from Digital Musicians" which is hopefully going to explain how I went from a Digital Musics major to a videogame theoretician (if I can even really call myself that ...).
More proof of the versatility of 'Obilivion' Ben Abraham 2008
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Anyway, one of the bigger parts of the 'Digital Musics' subject stream was live electronic music performance and it's here that I want to make an observation – videogame designers could stand to learn a lot by looking at live electronic musicians.
Videogames and Digital Musicians Ben Abraham 2008
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When we started working with a music program called Max/MSP in Digital Musics back in 2nd year Uni, I was one of those insane few people who actually got it.
Archive 2008-09-01 Ben Abraham 2008
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Also, just wanted to give a heads-up for a post I'm working on "What Videogames have can learn from Digital Musicians" which is hopefully going to explain how I went from a Digital Musics major to a videogame theoretician (if I can even really call myself that ...).
Archive 2008-06-01 Ben Abraham 2008
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When we started working with a music program called Max/MSP in Digital Musics back in 2nd year Uni, I was one of those insane few people who actually got it.
A retrospective of 'ZZT', part Un Ben Abraham 2008
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Anyway, one of the bigger parts of the 'Digital Musics' subject stream was live electronic music performance and it's here that I want to make an observation – videogame designers could stand to learn a lot by looking at live electronic musicians.
Archive 2008-08-01 Ben Abraham 2008
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HANSEN: (Laughing) Mr. HASSELL: It's the short version of that because, you know, there's been - I have immediate recognition in Europe and you know, back in when I did Possible Musics, with Brian, you know, back in 1980.
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