from The American Heritage® Dictionary of the English Language, 4th Edition
- n. Chiefly British Slang Aggressive or violent behavior.
- n. Chiefly British Slang Irritation or exasperation: "Postponing new hospitals and roads causes far less aggro than sacking town hall or Whitehall workers” ( Economist).
- adj. Slang Aggressive or violent.
- adj. Slang Daring and skillful, especially in a sport such as surfing.
from Wiktionary, Creative Commons Attribution/Share-Alike License
- n. Aggravation; bother.
- n. Aggressive behavior; loud, intimidating behavior that convincingly threatens violence without necessarily actually becoming violent.
- n. A measure of how belligerent a player is – a high value may inspire either avoidance or preemptive hostile action from enemies.
- n. Hostile attention from an enemy gained by acting belligerently.
- adj. Angry.
- adj. Liable to attack without being attacked first (said of monsters).
- adj. Hardcore, aggressive.
- v. To become aggressive towards the player's character.
from the GNU version of the Collaborative International Dictionary of English
- n. aggravation or aggression.
from WordNet 3.0 Copyright 2006 by Princeton University. All rights reserved.
- n. (informal British usage) aggravation or aggression
Council inspectors to film 'aggro' mums HOLDFAST Bay parking inspectors are wearing mini video cameras to capture abuse from "aggro" mothers, pinged for illegally parking outside schools.
Tactical options are present and correct via a target marking system and the use of an "aggro" meter (more on that later), but in large you'll be doing a whole lot of running and a whole lot of gunning.
The aforementioned "aggro" system makes a comeback and is still simple to use yet rewarding as ever.
Co-op sits at the heart of everything, with the core idea being "aggro".
If both of your Siege Engines are alive, he'll trade 'aggro' between those.
I'm just trying to explain why people may have gotten all "aggro" over the review.
Units, left to their own devices, react only to an 'aggro' radius put out by the enemy, and have no qualm against letting fellow soldiers get gunned down if they're resting spitefully outside of that radius.
The player with the most "aggro" is the player that the monster will attack.
DoT spells have the advantage of creating less "aggro" for the player than spells that do their damage all at once.
Stoke know all about the 'aggro' Redknapp is talking about.
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