Definitions

Sorry, no definitions found. You may find more data at fr.

Etymologies

Sorry, no etymologies found.

Support

Help support Wordnik (and make this page ad-free) by adopting the word fR.

Examples

  • The authors plugged a dark energy model called fR into their calculations.

    Ars Technica John Timmer 2011

  • However, the relatively large uncertainty still permits models within fR theory, which is an extension of general relativity.

    This is Getting Boring: General Relativity Passes Yet another Big Test! | Universe Today 2010

  • The materials moved to the core product are; fR-Wire: This has been a long time wish of many users; R3. 0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry. fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface.

    News 2010

  • The materials moved to the core product are; fR-Wire: This has been a long time wish of many users; R3. 0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry. fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface.

    2BakSa.Net mechanism 2010

  • When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce. fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results.

    News 2010

  • The materials moved to the core product are; fR-Wire: This has been a long time wish of many users; R3. 0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry. fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface.

    2BakSa.Net mechanism 2010

  • When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce. fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results.

    2BakSa.Net mechanism 2010

  • When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce. fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results.

    2BakSa.Net mechanism 2010

  • When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce. fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results.

    2BakSa.Net mechanism 2010

  • The materials moved to the core product are; fR-Wire: This has been a long time wish of many users; R3. 0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry. fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface.

    2BakSa.Net mechanism 2010

Comments

Log in or sign up to get involved in the conversation. It's quick and easy.