Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • verb Present participle of nerf.

Etymologies

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Examples

  • Sometimes, the idea behind nerfing is to better balance the game, to avoid the phenomenon of "when you get the Sword of Kumquat, it's all over, everyone else might as well quit."

    Word of the Day 2008

  • Sometimes, the idea behind nerfing is to better balance the game, to avoid the phenomenon of "when you get the Sword of Kumquat, it's all over, everyone else might as well quit."

    May 2008 2008

  • If a duping issue came up, would players have the right to file class action that the duping effected thier worth this could be applied to "nerfing" certain skills?

    The Taxman Cometh? 2006

  • A prerequisite to monitoring and policing objects in such a world without "nerfing" the basic design intent is to impose realistic economic and physical constraints.

    Hot Blooded Objects 2006

  • * No more see-saw, excessive "nerfing" and over-buffing that jerks the entire game around every few months.

    A Shot Across the Bow 2005

  • Given that, and people's attachment to their characters and the activities of their characters, it's reasonable to think that any given change could upset players not merely in terms of "nerfing", but maybe even their relationships and identities.

    What constitutes 'ethical participant observation' in MMOG ethnography? 2004

  • This means rather than "nerfing" people, the aim was to make everyone stronger, though to varying degrees.

    GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010

  • I forgot which version it was, but it was released not long before I stopped playing the game intensively, and it fixed a number of issues such as nerfing the T3 siege bots, making T2 more viable as an option in battle (for those of you who played, remember the T1 rushes in all maps, and the T1 to T3 mad rush in bigger maps?), and more.

    Anime Nano! 2010

  • This means rather than "nerfing" people, the aim was to make everyone stronger, though to varying degrees.

    GameSpot's News, Screenshots, Movies, Reviews, Previews, Downloads, and Features 2010

  • As much as Deus Ex: Human Revolution subverts the standard mook v. villain hierarchy, the nerfing of enemy AI at regular difficulty or lower leads the game to observe another concept from TV Tropes, that of "mook chivalry."

    Bart Motes: Deus Ex: Human Revolution Bart Motes 2011

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