from Wiktionary, Creative Commons Attribution/Share-Alike License
- v. To roll again
from The Century Dictionary and Cyclopedia
- To roll again; roll up what has been unrolled; roll backward.
- n. In mechanical piano-players and similar machines, a device, usually controlled by a stop or lever, whereby the music-roll, after having been used, is automatically rewound so as to be ready for use again.
Sorry, no etymologies found.
So you have to stop trying to reroll “runaway” results at some point.
Using smaller cutters, cut out centers from half of the cookies, reserving centers and rerolling along with scraps reroll only once.
If you succeed all the way through the path, they reroll their reaction with a large positive modifier.
All of the players went for the random rolls, but it primarily seemed to be because they were gambling that they could get better stats than they could with the point buy (and, indeed, the first player to roll only got a couple of points better than the point buy and immediately began angling to get a reroll when the other players all did significantly better than the point buy).
As a player, I totally would like to roll my stats with 3d6, one complete reroll if it sucks too much (no positive stat modifier).
Well, if you roll damage (and most games do) then the reroll could be used for that.
Have a strict limit, maybe one per session with the potential for another for good gaming, and then have it just allow/force a reroll.
Nevermind character concepts; in a group of 4, assume 2 people got average rolls, 1 person got uber rolls, and another got rolls just above the legal reroll level.
Exploding Dice: Whenever you deal damage with a firearm and roll maximum on any damage die, reroll that die and add that roll to the total as well.
If you roll maximum on rerolls, continue to reroll, adding to the damage each time.
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