from Wiktionary, Creative Commons Attribution/Share-Alike License
- n. A phenomenon in three-dimensional rendering where two or more primitives have similar values in the z-buffer, causing flickering as one is displayed varyingly behind or in front of the other.
Sorry, no etymologies found.
No z-fighting in OpenGL mode for a killed mobj and its dropped weapon after death even with "sprites_doom_order 1".
This also fixes z-fighting between overlapped sprites in GL mode.
We created a triangle strip joining a series of wheel locations from previous frames, and rendered it using depth bias to avoid z-fighting where the generated triangles did not exactly match the underlying ground geometry. premultiplied alpha, we made a texture that was dark on one edge but had an additive glint on the other, which gave a 3D embossed look so the skid appeared to be slightly sunken.
Not only does it now give users 1 more option for handling z-fighting - it also setup the engine for some cool new features that will be coming out soon, including BSP and 2D clipping.
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