After Googling, I think this is the most helpful result: 'The skip-level meeting is about building relationships with your skips.'
Most of us treat skips merely as receptacles for large volumes of rubbish, making us understand encounters with them barely as meetings at all; thus distanced from a Buber-esque I-Thou encounter with the skip, we persist in looking down upon it instead of relating to it at its own level of being. By engaging in more meaningful and diverse relationships with skips we become able to experience a human-skip meeting in, if not a fully Levinasian sense, at least a more open, accepting and mutually satisfying one.
all you have to do is get into the source code of the game(open it with notepad) and paste an app. that runs in the game and overrides the lines or fragments of code governing the skipability of levels and runs it's own programming to let you skip levels with the touch of a button.