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Together with automatic generation of educational games based on metadata provided by authors of educational materials, we enable the creation of educational games that have many shapes reflecting learners 'needs. accessibility adaptive agents ai andragogy attention cbi children cognition college computers constructivism control design digital display e-adventure economics editorial education educational elearning engagement environment environments evolution experience file-import-09-04-07 flow framework fundamentals future game games genres guidance hci hypermedia hypertext immersive impaired ims instruction intelligence interactive interfaces its knowledge language learner learning ludology methodology montessori motivation narrative narrology natives naviation navigation objects parallel participatory pedagogy performance personalization personalized play response review school shavian simulations situational skills society students support task teaching text theory training tutor tutoring virtual visual web— CiteULike: Everyone's library

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