from The American Heritage® Dictionary of the English Language, 4th Edition
- n. Something that is subsequent; a sequel.
- n. The fact or quality of being subsequent.
- n. Mathematics A sequence that is contained in another sequence.
from Wiktionary, Creative Commons Attribution/Share-Alike License
- n. A subsequent act or thing; a sequel
- n. A sequence that is contained within a larger one
from the GNU version of the Collaborative International Dictionary of English
- n. The act or state of following; -- opposed to precedence.
from The Century Dictionary and Cyclopedia
- n. The state or act of being subsequent or following.
from WordNet 3.0 Copyright 2006 by Princeton University. All rights reserved.
- n. following in time
- n. something that follows something else
* If this subsequence is more than 1 bit long, update the count of the next subsequence i.e. stripping off the leftmost
First we'll prove a lemma that shows for any sequence we can always find a monotone subsequence -- that is, a subsequence that's always increasing or decreasing. is a peak if forever after that point going forward, there is no other element of the sequence that is greater than.
The second method, called embedding-based subsequence matching, is used to find optimal subsequence matches in databases of strings under the edit distance or Smith-Waterman, as well as in databases of time series under the dynamic time warping distance measure.
Just as Benedict chose to close his eyes to U.S. torture policies and other crimes committed against humanity during his visit here, his blind-eye policy to pedophile priests and subsequence apology are anti-everything people of sanity and reason hold dear.
The problem is that because virtual worlds are almost entirely built on the same basic rule-structure derived from DikuMUD, and because their representations of physical and graphical environments are ultimately so similar, this deep game becomes more and more known to larger and larger numbers of players over time, all the more so since World of Warcraft has evolved into the new template for all subsequence virtual-world games.
Informally, the “invariance under subsequence selection” is supposed to capture the idea that the probabilities of events in any infinite subsequence selected from the original sequence by a procedure based on the indices of events in the original sequence alone, will be the same as the probabilities of events in the original sequence.
Instead of her husband offering vital moral or otherwise support, he abandoned her because of her bleeding and the subsequence infection that presumably engulfed her.
Steve Carrell was actually being waxed for that scene and the subsequence scene of him walking down the street in his blood-flecked shirt is not a special effect.
The proof only works because when you divide the sequence in half, only one subsequence contains a non-random element.
If there is more than one non-random element then each subsequence can contain a non-random element; and repeated divisions would not be able to determine the exact location of the random elements (a necessary feature of the proof in order to set up a reductio).
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